

'C: Source TGATextures Clutter ClutterTexture.tga') Exporting: 1. NOTE: This directory must have a folder named 'TGATextures' immediately below it. Navigate to a root directory you want to use to store TGA source files. 'Data Textures Clutter ClutterTexture.dds') -Select the 'Source:' button.

NOTE: This directory must have a folder named 'Textures' immediately below it. Navigate to a directory named 'Data' you want to use for DDS textures. Select the 'Settings' button (will likely be in the center of the UI). Create a BSLightingFX material (select the 'Standard' button and choose it from the material type list). Configuring texture remapping - This allows multiple users to share source/dds files, regardless of the file locations. Under 'External Files' tab, you need to add the new directory 'C: Program Files Autodesk 3ds Max 2013 plugins BGS Shaders ', or equivalent.

Select the 'Customize' -> 'Configure User Paths' menu options. Make sure you are following the requirements listed above. I have the original source code of the export plugin. Unfortunately NifTools only supports version 2.3 (maybe 2.5) and can not import version 2.6. If there are any errors regarding MaxPlugin.dle, or any of the other BGS plugins, the installation was not successful.Īlways make sure you are using the most recent FBX plug-in version to ensure that you. You may need to restart your computer due to an environment variable change.

Double click 'BGS_Fallout4Exporter_1.2.52.0.exe' in this folder. Close 3dsMax 2013 if it's open (the installer detects this). To use this installer, 3ds Max 2013 圆4 must be installed in the primary drive's 'Program Files' directory, or the plugins will not be copied properly. The BGS Fallout 4 NIF Export Plugin Toolset only supports 3ds Max 2013 圆4. Is it Better than the current updated version of Max Nif Tools? Combined with the ' Creation Kit Web Material Editor' does it finally get rid of the need for Nifskope or at the very least get rid of the need to copy and paste BSLightingShaderProperties Branhces?Īnd can the creator of NIf Tools update either of the plugins to work with 3D Max 2015? (and whatever else version) The Readme **********REQUIREMENTS********** 1. Has anyone used the Bethesda ' BGS Fallout 4 NIF Export Plugin Toolset' that comes with the Creation Kit? Apparently it only works with 3DS Max 2013 and I'd rather not have to download and install yet again another version of Max.
